Someone's 1st Game
Who Knows What
One hundred years after the great plague, the world has come around. New kingdoms have taken the place of old; old civilizations have yielded to the new. Those that were able to survive are able to thrive, to fill the vacant places, and to lament those that are gone. It is an age of men and orcs, the ancient races are gone or buried deep in their halls.
SolskeepSurround by the deep verdant shade of a forest, you can see in the distance the Golden towers of the castle Solskeep. Six towers climb to the sky over the landscape, the spire of each gilt and shining in the sun. Several roads converge from the woods leading to four large gates, each looking like the sun climbing over the horizon with large doors reflecting the light of the sun. Crimson banners hang from the walls each bearing a golden image of the sun shining down upon a crown, the symbol of this kingdom that has existed for as long as men could remember. The Cathedral of the Sun serves not just as a center of worship, but also as a school for training the temple’s elite Paladin guards. The current King Ambrose VII has ruled for over 40 years, some of the most prosperous the kingdom has seen in all its days. Though the kingdom has been prosperous, the King has not, he married once when he was young but his young bride died before bearing him an heir.
- Population: 23,000-25,000
- Guards: 100 posted; 50 royal guard; 25 deputies; 1 sheriff
- Military: 1,500 foot soldiers; 200 cavalry; 10 siege crews; 75 Sols Guard; up to 2,000 conscripted militia
- Economy: Trade – major road hub; farming – done mostly outside of the walls
- Cathedral of the Sun: Pelor N/G
FlamehollowBuilt in the lava fields of the Hellridge Mountains the citadel of Flamehollow flickers with the heat of the mountains’ very heart. Plumes of sulfurous gas escape through crag that surround the city, forming a moat of fire in front of the massive, thick obsidian walls. Black Orcs man towers and ramparts around the city, armored in brazen armor, impervious to the heat with the help of some dark magic. Huge gates of wrought iron stand on either end of the drawbridge through the portico. The arched roof of the entryway stands forty feet over the bridge when lowered, busts of dragon heads mark the upper and lower resting points for the drawbridge.
- Population: »5,000-6,000
- Guards: 50-75 posted; 20 gate guards;
- Military: »5,000; »300 cavalry; »100 Bossez; »20 troll teams; »10 seige crews
- Economy: raiding trade caravans; spoils of war
Haar’DarDesert City built around an oasis, originally founded by enterprising caravan drivers who started charging tolls on travelers along the Sunparched Highway. The main thoroughfare of the city still follows the route of the highway, now lined with merchants bringing all sorts of exotic trade goods from distant lands and some necessities for travelers of the road. Inns and boarding houses, small temples, and tradesmen spread throughout the city. Not only are the necessities available in Haar’Dar, there are accommodations made for just about every excess travelers demand. At each end of the city are tollgates, once manned by hired mercenaries charging for the right to water at the oasis, now guarded by highly trained soldiers that collect tolls based on the estimated value of cargo. The city is controlled by a council of six men that handle legal matters with a very tight reins, it can be assumed if one is charged with a crime then they will be punished for it trials are held to set the severity of that punishment.
- Population: 10,000-15,000 native; 20,000+ travelers
- Guards: 200 town guards; 50 deputies; 1 sheriff; various private security forces
- Military: 1,000 elite guards; local militia and bands of hired mercenaries always available
- Economy: Trade – just about everything under the sun is bought and sold here; road tolls;
- Temples: Dozens of minor temples to almost every deity catering to the travelers passing through the town
DulakhanStarted as an orcish hunting camp, just a collection of hide covered huts, now an impenetrable fortress. Once held in check by elven defensive forces; now with the passing of the old ones, the nomadic orc tribes have now gained control over much of the region. Massive gates constructed from the remains of ancient beasts felled through years of hunting parties. Packs of worgs are kept like herds of horses, to be trained as mounts and hunting companions, and compatriots in times of war. Great Chieftains carry out personal struggles for power, leading their individual clans in bloody coups trading control.
- Population: <unknown>; at least 5 Clans based out of this city
- Guards: »50 guards stationed at each gate; <unknown>
- Military: <unknown>
- Temples: Altar of Gruumsh C/E
- Economy: raiding trade caravans; spoils of war; hunting packs
High among the clouds and grey peaks of the Griffin Aerie Mountains rises a tall tower from one of the peaks. Black plumes of smoke rise from this tower into the sky, as if the mountain itself were a furnace. Deep in the valley below lay the elaborately carved gates, leading deep into the heart of the mountain. Once through the narrow gateway, cavernous halls open up, the air is thick and hot. Under the deepest part of the mountain is a massive forge, with specific offshoots for the processing of precious metals and the tools of war. Tunnels shoot of in all directions leading to deep into mines feeding the forges hunger.
A city built by the new age of men, forsaking the gods and putting their faith only in their own capacity. Dependence on technology permeates the society; massive forges feeding the city’s need for the raw materials of technology leave a constant black plume over the city. Though not openly belligerent inhabitants the walls of the city are pointed by stacks of new weaponry left at the ready to defend their technology from outsiders trying to make it their own. The city has a deep protective port housing a small but powerful naval force, along with a profitable trading fleet. Fantastic machines have been built to carryout many of the labor-intensive tasks around the city, from preparing fields to unloading ships.
A ring of hills tear out of the flat grass plains and surround a crater five hundred feet deep and a mile wide. Two halves of a river pour waterfalls into the hole, pooling around a tower in the center. The tower stands nearly as tall as the surrounding hills, at the top an open cupola that houses a large shimmering stone. The tower itself houses a school for students of the arcane arts. Two large lifts are built on to the side of the crater. The population of the city is spread across the floor of the crater, with some of the more extravagant villas built up the sides.
Welcome to your wiki!
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, edit this page and take a look.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to the this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display
Linking to characters and items
To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example: Retread
If your character has no slug, you can use the ID number, like so: Retread.
For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!
Linking to characters and items with different text
Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example: James Rhodes
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.